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Tokyo smart service project

Implementation case

Programming educational facilities “KEIO eSPORTS LAB.”

  • StartupTechnoBlood eSports Inc.
  • Smart Service PrmoterTIS Inc.
  • Service classificationEducation/Industry
  • Inplementing areaSubcenter and Bay Area of Tokyo,Urban Area of Tokyo/Sasazuka Area,Chofu Area
  • Smart City’s Field & Infrastructure ProviderKeio Corporation

Background to Implementation

issues and needs of the area and Tokyo

  • Keio Corporation(Smart City’s Field & Infrastructure Provider) is implementing an open innovation program to solve regional issues by co-creating with external partners such as start-up companies, and to co-create businesses starting from areas that aim to create value.
  • In Japan, there is a movement to introduce e-sports into the field of education with the aim of providing children with learning opportunities that foster their “diversity, ”“ cooperation, ” and “problem-solving ability. ” Keio Corporation(Smart City’s Field & Infrastructure Provider) also intended to“ create contact points with the α and young generations through e-sports, ” “nurture digital human resources from along the line through digital education, ” and“ create new mobility by utilizing real places ” as initiatives to increase added value along the line in collaboration with startups.

Service Implementation Overview

"Smart Service" details

  • TechnoBlood eSports Inc. is a startup that operates esports tournaments and supports the opening of esports facilities.
  • With the aim of increasing value along railway lines through the creation of mobile demand and human resource development through programming education and e-sports, we implemented programming classes for elementary and junior high school students using popular games and Programming educational facilities "KEIO eSPORTS LAB." that provide e-sports content (Tournaments and various events) at facilities along Keio Electric Railway lines.

Scheme diagram

*Please note that in some cases, the purchase of services has not occurred. (Collaboration agreements, introduction of services, etc.)

Service Image

Progress after implementation

Effect of Implementation ※Including future prospects

  • To improve the attractiveness of a visiting experience to a facility by developing attractive contents combined with education.
  • We will increase the value of the area along the line by providing e-sports content to create demand for mobility, especially at facilities along the line, and by developing human resources.

Affiliated company

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